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WELCOME TO MY CUSTOM NERF GUN PROJECTS

THESE ARE MY CUSTOMISED NERF BLASTERS

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LAST UPDATED: 01/SEPTEMBER/2023

CONTENTS:

"ROUGHBREACH"
"THE POISON LONGSHOT"
HPA LONGSHOT
"BAZOOKA RIFLE" #11
NERF DEMOLISHER- WARHAMMER 40K BOLTER #10
NERF SLEDGEFIRE (2)
NERF DEMOLISHER- WARHAMMER 40K BOLTER #09
NERF DEMOLISHER- FULL-AUTO SOLENOID
NERF STRYFE #08
"PROTORAPTOR"
"RAPTURION"
NERF SWARMIRE (2)
NERF SLEDGEFIRE HPA
NERF LONGSTRIKE CS-6
NERF LONGSHOT PUMP-GRIP
NERF SWARMFIRE
NERF DEMOLISHER
NERF LONGSHOT CS-6
NERF ZOMBIESTRIKE HAMMERSHOTS
NERF ELITE ALPHA TROOPER


ROUGHBREACH

LIST OF MODS:

INTEGRATED DOUBLEBREACH GRIP
CUSTOM PAINT JOB


PICTURES:


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I had a RoughCut that I turned into a masterkey ( by cutting off the grip and adding a small panel over the opening it created on the rear ), and a broken a DoubleBreach; my plan for the masterkey didn't work out so I decided to mash the blasters together by grafting the DB's grip on the Roughcut and thus created a blaster with a much nicer grip than it had originally. CA glue, 2-part epoxy, Milliput, sanding, Montana 'Poison' spray-paint and a couple different grey Humbrol enamels- this is the end result. I like it :)







THE POISON LONGSHOT

LIST OF MODS:

14KG SPRING
AIR RESTRICTOR REMOVED
PRESSURE-RELIEF HOLE FILLED
NEW O-RING SEAL ON PLUNGER
PADDED PLUNGER HEAD
ALL SAFETY LOCKS REMOVED
WORKER PUMP GRIP
WORKER PICATINNY TOP RAIL
WORKER BUTTSTOCK
ALUMINIUM BOLT SLED
CREATEWITHEZEKIEL FLARED MAGWELL
CUSTOM PAINT JOB


PICTURES:


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Hello, my name is SuicideNeil and I have a problem; I can't stop building custom Longshots. In fairness I blame Hasbro- there are so many cheap blasters around, new and used on Ebay, that it just feels rude not to pick them up and give them a make-over. I grabbed an 'Icon' Longshot this time and gutted the internals, tiny plunger-tube included ( really Hasbro? ), stuffed the upgraded internals that used to be in the HPA Longshot into this one and slapped on some 3D Printed kits ( pump kit, top-rail and butt stock ). I blended the top-rail into the body with good old Milliput epoxy putty, though I should have spent way more time sanding and filling the rail kit itself as it was pretty rough, a low-quality print that needed much more finishing work than I bothered to put into it. After sanding, priming and painting the imperfections in the print quality really showed up- I may revisit this in the future but since it's a blaster for me, I can live with the lack of fine finish.

Performance is right around 120fps and handling is much improved thanks to the pump kit and longer butt-stock, makes for a great blaster. I kinda want to get an X-Shot Pro Longshot too at some point, just because...







HPA LONGSHOT

LIST OF MODS:

COMPLETE HPA SYSTEM
SPEXBZ INSTALLED
BRASS SLEEPER BREECH
ALL SAFETY LOCKS REMOVED
WORKER PUMP GRIP
GAVIN FUZZY PICATINNY TOP RAIL
ALUMINIUM BOLT SLED
CREATEWITHEZEKIEL FLARED MAGWELL
CUSTOM PAINT JOB


PICTURES:


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This is what happens when you're a fan of the movie District 9, Nerf, and high pressure air; shenanigans ensue. I took my ( at this point ) old Nerf Longshot, gutted most of the shell and installed a HPA system to replace the feeble spring-powered propulsion system for launching foam darts.

I have a 3000psi HPA bottle and SLP ( Super Low Pressure ) regulator feeding directly into a Micro regulator as the second stage, which in turn feeds a 3/2 way manually operated valve acting as the trigger which feeds air to the SpexBZ that powers the blaster. Darts are fed into a Brass 'sleeper breech' ( 9/32 Brass tube ) via a Worker pump-action kit for single-shot firing; you could replace the SpexBZ with a SuperCore for Semi-auto firing but for my needs, single-shot pump-action is fine.

The real trick to make this all work however is that the SpexBZ is mounted directly to the bolt sled and slides back and forth with every pump of the foregrip- since I'm using full length darts there simply is no way to have the SpexBZ mounted in the shell and use a telescoping bolt/pusher set-up ( believe me, I tried- it's close, but just not quite enough space ). I know that half-lengths are the new hotness and have been for a long time, but whatever, I wanted the challenge and no one has done this before quite the way I have.

At present I have the micro-regulator set for roughly 40psi that results in a dart velocity of around 100fps, perfect for indoor use. I can of course dial the pressure up though that tends to result in the darts popping- something about a rather direct blast of air into the rear makes them rather unhappy, funny how that works. The end result of all this work is a 2.6Kg ( 5.7lb ) pump-action monster that by happy accident does indeed closely resemble the 'gas thrower' weapon from District 9, as used by the alien character Christopher Johnson at one point. It's all fully functional with a removable air bottle and airsoft replica holographic sight- lots of fun but rather unwieldy, just as alien weapons should be...







BAZOOKA RIFLE #11

LIST OF MODS:

INTEGRATED CENTURION STOCK & NERF DOG BALL LAUNCHER
CUSTOM PAINT JOB


PICTURES:


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I saw someone post an integration of a 'Nerf Dog' tennis ball launcher and a Centurion rear-end on Reddit and thought it looked kinda neat, even though they never updated or seemingly completed the project as the two blasters were unpainted and the modelling putty they used to join the two together was completely unsmoothed or sanded, but I recognised that it would indeed look cool when completed so decided to have a bash at my own version. I purchased the longest version of the Nerf Dog ball launcher ( turns out there are three different lengths available ) and butchered the remains of an already hacked-up old Centurion shell I had laying around, joined the two together with CA Glue, Epoxy and finally Milliput ( 2-part epoxy putty ). Lots of filing, sanding, extra putty, more filing and sanding ensued before I was happy with how the two blasters were blended together into one homogenous form. Given the rather large size of the completed blaster and general shape, I decided on a military paint scheme and picked up some 'Nato Green' spray paint for the main colour, and added yellow and Black bands around the blaster to mimic the look of the Javelin anti-tank missile launcher. The paint was supposed to be matt-finish but it is definitely very satin in appearance; my own fault for buying the cheapest spray paint I could find at 3 quid a can instead of forking out 9-10 quid a can for Plastikote, though very few brands seem to have a good military green or olive drab colour so... it'll do I suppose.







NERF DEMOLISHER- WARHAMMER 40K BOLTER #10

LIST OF MODS:

CUSTOM PAINT JOB & WEATHERING
MINIMISED FORE-END
REAL METAL IMPERIAL AQUILLA


PICTURES:


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I'm not sure why, but I just randomly decided that I wanted to make another WarHammer40k bolter, so I did. No internal mods this time, just a straightforward minimisation of the fore-end, paintjob with weathering and an Aquilla emblem added. I did however spend a little more time to sand down the Nerf logos this time for a more pleasing appearance. For the photos I used a foam gym matt tile as a background- who knew such a thing would make such a nice background...







NERF SLEDGEFIRE (2)

LIST OF MODS:

CUSTOM GRIP
SINGLE SHOT SHELL
5MM SPRING SPACER


PICTURES:


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I built a HPA powered SledgeFire a while back, and I fancied making another- so I did. This time though I opted to keep it spring powered, adding a 5mm spacer to the stock spring & using a 3D printed single-shot shell from 'DELTADRUCK' on Etsy. The result is a very repeatable 91fps ( +/-0.5fps ) which is perfectly respectable for a single shot pistol with very little internal mods. I did reinforce the priming mechanism just in-case though, with the same epoxy putty I used for the grip-work. I think I need to make a holster for this- I have a good idea for one and just need to get around to it...







NERF DEMOLISHER- WARHAMMER 40K BOLTER #09

LIST OF MODS:

WORKER TRANSPARENT CAGE 42.5mm CRUSH
BULLDOG FLYWHEELS
MICHELLE 2.0 MOTORS
2S 7.4V LIPO
MOSFET & FULL REWIRE
CUSTOM PAINT JOB & WEATHERING
MINIMISED FORE-END
REAL METAL IMPERIAL AQUILLA
HIDDEN VOLTMETER- ILLUMINATES ON REVVING FLYWHEELS


PICTURES:


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Seeing some of the reactions to my previous Demolisher build, I decided to go the whole-hog and build a WarHammer 40K themed blaster- the paint is fairly straight forward with a black base-coat and silver dry-brushed weathering with gold details, but the result is very eye catching. Performance is fairly respectable though a variable- could be down to the darts, I really need to invest in some waffle tips at some point but it's comparable to my previous builds so that's perfectly acceptable by my standards.







NERF DEMOLISHER- FULL-AUTO SOLENOID

LIST OF MODS:

WORKER TRANSPARENT CAGE
BULLDOG FLYWHEELS
NEO RHINO MOTORS
3S 11.1V LIPO
MOSFETS & FULL REWIRE
PULSE GENERATOR
12V 35mm STROKE SOLENOID ( QUADRUPLE SPRUNG )
CUSTOM PUSHER AND GUIDE MECHANISM


PICTURES:


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As I alluded to previously, I had intended to do something special with my custom Stryfe but for no real reason I decided to 'do the thing' with my Demolisher instead and sell the Stryfe. Well, after much cutting, grinding, soldering and tweaking I have a fully functional full-auto-only Demolisher, powered by 3s lipo and a cheapo 12v 35mm-stroke ebay solenoid, quadruple sprung ( much searching for springs was done during this build... ) with custom pusher and guide mechanism. It hits around 130fps and 10-11dps though the lipo wasn't fully charged so it will hit harder and faster, I'm just impatient and wanted to get this project posted.
I had intended to go with a Suild kit to make my life easier but alas, out of stock every time I checked so I went with the old-skool DIY option of a 555 timer-based pulse generator to drive the mosfet and solenoid- big thanks to Adrian Ward for the very handy wiring diagram he published a while back. I went with full-auto only for simplicity's sake; my finger and remaining functional braincells are my fire control.

The hammering of the solenoid back & forth is very satisfying I must say, something that is missing from any stock Nerf blaster, not all that expensive either really to complete the mod so well worth doing if one has the skills and desire to try something fairly new.







NERF STRYFE #08

LIST OF MODS:

WORKER ALUMINIUM CAGE
FANG REVAMPED MOTORS
2S 7.4V LIPO
MOSFET & FULL REWIRE
OUT OF DARTS EXTENDED BATTERY DOOR
BOBOLOLO STYLE REV TRIGGER
WORKER EXTENDED MAG RELEASE
MONTANA METALLIC CARIBBEAN SPRAY PAINT


PICTURES:


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I had planned on doing something special with this shell but decided to use my Demolisher for that little project instead, so this simple Stryfe got a make-over in between working on other things. The Montana spray paint is really nice, not that cheap but gives a good finish. All I did with the shell was file down the Stryfe logo on the side so that both white stripes are flat as such, and used epoxy-putty to smooth over the jam door for a nice clean look. Like I said, nothing terribly special- the wiring came out very clean and the performance is right around 110fps which is fine, nothing amazing but plenty of poke for normal use. I did actually decide to start putting my initials on the blasters I sell, along with a number; this happens to be the 8th blaster I've made with the intention of selling it... probably should have started sooner but oh well.







"PROTORAPTOR"

LIST OF MODS:

HPA-POWERED RAPTORSTRIKE
1/2" QEV
2/3 WAY 12-VOLT SOLENOID VALVE
LARGE DUMP-TANK VOLUME
3S 1300mAh LIPO
MICROSWITCH TRIGGER
LED VOLTAGE DISPLAY
POWER SWITCHES FOR DISPLAY AND SOLENOID
9/16" BRASS BARREL AND SEALED BREECH
ALUMINIUM OUTER-BARREL AND 3D PRINTED MUZZLE BRAKE


PICTURES:


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I actually built this monstrosity last year but never bothered doing a write-up since it was only a prototype, or proof of concept that I could create a magazine-fed HPA blaster; the shell is full of extra holes where I was experimenting with different components and layouts so it's not what I would deem 'pretty', though it is finished as such.

That said, whether one might consider it 'war-worthy' is another question- it is rather heavy around 7lb in weight so you wouldn't want to be lugging it around all day without a sling, though I suppose if you adopted a sniping position you wouldn't need to very often, so there is that. I did have to modify the mag-well slightly with some shims and a modified mag-catch so that the magazines sit a little lower and line up with the 'sealed' brass-breech and pusher assembly- it may not be a perfect seal but it's plenty good enough & the custom priming handles make it easy to slide the bolt closed firmly.

Chrono testing gives some interesting results with ~240fps being easily achievable; I was able to push it to 300fps however that resulted in my Koosh Gen3 darts being decapitated or the foam ripping open with every shot so a more consistent and reliable lower velocity is preferable with the regulator set to around 40-50psi. I could probably achieve better results but I am limited to 30cm lengths of brass being in the UK- I did try sourcing longer alternatives but only met with disappointment- I ordered some PETG that was the perfect diameter but was sent the wrong size, I tried some aluminium tube but the tolerances or description were inaccurate and it always ended up being a bit too loose or tight ( make your own jokes ). Regardless though, I'd call this blaster successful as it does exactly what I set out to achieve- mag-fed HPA blaster with consistent fps, so that's good enough for me even if it is a little on the 'janky' looking side.







"RAPTURION" ( SOLD )

LIST OF MODS:

CENTURION AND RAPIDSTRIKE INTEGRATION
WORKER TRANSPARENT FLYWHEEL CAGE- 42.5mm CRUSH
BULLDOG FLYWHEELS
FANG REVAMPED MOTORS
2S 7.4v LIPO
STOCK PUSHER MOTOR
MOSFET FOR FLYWHEELS, OMRON MICROSWITCHES
DUAL-STAGE TRIGGER
FULL REPAINT


PICTURES:


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I had originally planned on a more conventional Centurion & Rapidstrike integration but after a little research it became obvious that the amount of shell cutting required and careful blending ( putty-work ) would be rather nightmarish, and the odds of me pulling it off to a satisfactory standard somewhat slim. I therefore decided that rather than following in the footsteps of others, I would take a more... unconventional path with my approach to this particular integration.

A key consideration when modding a RS is to keep the mag-well, flywheels and pusher arm perfectly aligned- even a tiny error here can cause massive headaches with nothing but dart jams and misery as a result, so I opted to minimise the RS whilst keeping those aforementioned items in one piece ( of shell ). This left me with a 'Rapidstrike module' essentially, and I had to find a way to mount it into the Centurion shell, so I scratched my head for a little while and came up with a plan that involved mounting the RS-module to the top of the Centurion's mag-well, allowing it to be removed in one piece for maintenance whilst keeping everything properly aligned.

I had to chop a fair amount of the Centurion's shell away to make room for the flywheels and the new mag-well that sticks out to the side- this required some bodywork using leftover pieces of the RS shell, and a small piece of Diatron shell too. After blending these in ( more or less... ) all that was left to do was repaint the entire blaster in a nice shade of 'Post Office Van Red' from Hycote, hand-paint the dark grey & silver areas, mask off and paint some new white stripes, chop down a Mega-dart magazine to act as a battery tray and wire everything up based on a 2-switch Mosfet set up for simplicity's sake.

Chrono results indicate around ~150fps and 7 darts per second, which is perfectly fine I recon- I was never going to set any records nor was I trying to, what I wanted to achieve was a Nerf LMG with a decent RoF and that looked like a somewhat stock blaster to the uninitiated, which I think I achieved fairly well unless you look closely enough. It's not compact, it's not for CQB, it's not quite shooting lasers, but it certainly looks intimidating given the size & when you have a drum-mag hanging out the side; perfect for reliving all of your Rambo fantasies...





NERF SWARMFIRE (2) (SOLD)

LIST OF MODS:

CUSTOM PAINT JOB
BLUE LEDS
AR REMOVAL
PLUNGER DEAD-SPACE FILLED IN
REWIRED FOR 3S LIPO


PICTURES:


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The thing about Swarmfires is that they can often be had for dirt-cheap, so it feels rude not to grab one and give it a bit of a going-over when the urge arises. This time I went a bit further with the paintjob and threw in some metallic gold and silver detailing where it seemed natural ( faux-screws and recessed sections of the shell mainly ), and inside I did a bit more work to the plunger-tube by using some epoxy putty to filled in most of the dead-space at the head of the plunger where the air-restrictor once lived. Plunger-head was padded and blue LEDs added where I opened up the faux-vents with my rotary tool; these once however were wired in parallel to the motor so that they only turned on when the trigger was pulled ( saved a lot of time trying to create a custom wiring loom with extra switches etc etc ). I think this one turned out really nice and is a step above my previous Swarmfire- given how common they are on the 2nd hand market I can easily see myself doing some more in the future, they are more fun to work on compared to many blasters.





NERF SLEDGEFIRE HPA

LIST OF MODS:

CUSTOM GRIP
EXTENDED BARREL
SPEXBZ
HPA POWERED
SINGLE SHOT


PICTURES:


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I decided it was time for my first foray into HPA-powered blasters, so I picked up a used SledgeFire and went to town. After grinding away material on the inside of the shell I had made enough room to install a V3 Spexbz ( mounted with a block of delrin at the front ), and a 3 way 2 position switch for the trigger; I didn't use an MJV-03 since they are hard to find in the UK and expensive to import, so I went with a generic equivalent from Shako which works just fine and was a lot cheaper. I used a 30cm aluminium Worker barrel to single the blaster- I essentially just drilled out one of the shells until the barrel was a snug fit, filled in the space around it with hot glue to fix it in place, then used a 40mm neoprene washer to act as a new breech seal. To protect the exposed section of barrel I found a generic Chinese barrel extension that was styled after one of the official Nerf-branded items, only it was quite a bit longer; I did a bit of work to match it to the angle of the 'muzzle' on the blaster, then glued it in place. To fill in the void between the barrel and the new muzzle I used a few short lengths of aluminium tube nested inside each other with the barrel in the centre- very solid structure which is perfectly centred and looks rather nice too.

On the cosmetics/ergonomics side the biggest change was to replace the standard grip with something much nicer; I really, really wanted to get a set of grip-scales made by Hawki007, but he stopped making them a year ago so I had to do it the hard way. After a bit of digging I found out that he used a Tek Recon HammerHead ( a junky rubber-band blaster ) as the donor blaster, so I grabbed a dirt-cheap NIB item from Ebay and set about integrating its grips onto the SledgeFire using super glue and lots of Milliput ( epoxy putty ). What followed was lots of sanding, filing, filling, more sanding and finally painting- the end result is not perfect by any means but it is a massive improvement in ergonomics and looks compared to the stock grip.

Over all I'm very happy with how it came out- the SledgeFire was transformed into a true hand-cannon that easily hits ~240fps+ and requires zero effort to prime unlike a blaster with a super-heavy spring in the stock plunger tube; being tethered to a small air bottle is not much of a drawback really considering how many shots it offers, the only real downside being the cost of the parts for the full rig, and the time required to do all of the work.





NERF LONGSTRIKE CS-6 (SOLD)

LIST OF MODS:

MODIFIED STOCK
AIR RESTRICTOR REMOVED
CUSTOM PAINT JOB WITH WEATHERING
MECHANICAL LOCKS REMOVED
RE-GREASED CONTACT SURFACES ON MOVING PARTS
CUSTOM PRIMING HANDLE


PICTURES:

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I was inspired by Adam Savage & Cobba
to do... things... to a Longstrike, so I did this. Annoyingly the new Modulus Longstrike was announced and released after I already purchased my blaster ( used ) from ebay- that would have saved me a lot of work but never mind I guess. I modified the buttstock the same way Cobba did, gave it a full paint-job complete with weathering, removed the AR and all the locks, and finally added a custom priming handle. Performance wise, it actually shoots 74-89fps without the barrel attachment, and 66-81fps with it attached ( worn darts gave lower readings as they are a looser fit ). I don't normally do weathering but it really does wonders for the worn/used appearance vs factory-fresh.





NERF LONGSHOT PUMP-GRIP (WIP)

LIST OF MODS:

2017:

10KG SPRING
ALUMINIUM BOLT SLED
AIR RESTRICTOR REMOVED
PRESSURE-RELIEF HOLE FILLED
MECHANICAL LOCKS REMOVED
NEW O-RING SEAL ON PLUNGER
RE-GREASED CONTACT SURFACES ON MOVING PARTS
PADDING ON PLUNGER HEAD
WORKER/F10555 PUMP-GRIP KIT
CUSTOM PAINT-JOB


2018:

14KG SPRING
GAVIN FUZZY PICATINNY TOP RAIL

PICTURES:

With the rise of 3D printers and talented modders, there have been a number of pump-grip conversions for Longshots introduced to the market which look far nicer than the rather crude home-made kits consisting of bent plastic and aluminium channel. Since Longshots are cheap and plentiful I grabbed another one from Ebay along with a Worker/F10555 pump-grip kit, and a can of black spray paint. I robbed the upgraded spring and bolt-sled from my first Longshot project and swapped it into this one- I also replaced the wimpy little replacement cocking handles that are pointless on a pump-grip conversion and used a couple low profile thumb-nuts to give the finished blaster a much cleaner look. I used a base coat of black vinyl dye and covered that with a couple coats of flat black Plastikote; I still hate Plastikote but it isn't too bad if you know which type of clear coat to use with it. Cocking effort is very manageable and feels much nicer than the bolt action- sanding the 3D printed parts prior to painting makes them slide much smoother and quieter, as does a liberal helping of White Lithium grease. Chrono results show a minimum of 76fps and a high of 96fps- slightly down from earlier readings but I imagine that's simply down to the spring being slightly compressed when installed - not much you can do about that besides cut it down, and then you'd lose power regardless. All in all, very happy with the finished project, it makes for a worthy Springer Primary blaster.

2018 update:

As much as I thought I was done with this Longshot, I kept thinking it needed a little more performance, and something to give it a meaner look as well. I opted to install a Worker 14KG spring and a Gavin Fuzzy Picatinny top rail kit- both were easy to fit and made a noticeable difference to the appearance and FPS; performance went from a max of 96FPS to a max of 124FPS- a decent 30% improvement without a Brass Breech. A sealed breech would be a nice upgrade worth looking into however but right now I'm happy with this blaster as it stands.



NERF SWARMFIRE (SOLD)

LIST OF MODS:

BLASTERPARTS UPGRADED SPRING
AIR RESTRICTOR REMOVED
VOLTAGE DISPLAY WITH ON/OFF SWITCH
3S LIPO BATTERY
BLUE LEDS
FULL PAINT JOB


PICTURES:

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I've wanted a Swarmfire for a long time, it was 2nd on my list after the Longshot so when a good condition model turned up on ebay a little while back I grabbed it quick- more powerful blue trigger model too which is a bonus, if I was keeping it stock. As it is, I wasn't- gave the internals a good going over with a new spring, deleted AR, lipo power, plus I even added a stronger spring to the pawl to prevent skipping of the turret as it rotates. I gave it a nice black & white paint job with blue leds for some wicked night time illumination- not very tactical but who cares, it looks wicked. Shoots harder than stock, around the 80fps on average, so generally better than stock performance and rate of fire is a bit better using a 3s lipo compared to the 6 C cells it normally takes ( 12.6v versus 9v ). Some people go as far as using 4s lipos but I don't want to destroy the internals too quickly, dry firing is not recommended once you remove the AR on any Nerf blaster.





NERF DEMOLISHER

LIST OF MODS:

2017:

MINIMISED FORE-END
UPGRADED WIRING
REMOVED LOCKS & SAFETY SWITCHES
REMOVED THERMISTOR
3S LIFE BATTERY
VOLTAGE DISPLAY WITH ON/OFF SWITCH


2018:

WORKER FLYWHEEL CAGE
WORKER FLYWHEELS
DRAC FANG 130 MOTORS
ALUMINIUM DART GUIDE
KNOCK-OFF REINFORCED SHOULDER STOCK


PICTURES:

I never really thought I would get a flywheel blaster, I tend to see them as too noisy and a nuisance in requiring batteries; that said, the performance and rate of fire is rather impressive, and one blaster in particular caught my eye for its modding possibilities. So, I picked up a lightly used Nerf Demolisher with the intention of doing some fairly standard mods to the electronics, but also minimize the front of the blaster by removing the silly missile launcher and reusing the pump-grip to make a new fore-end grip for better looks and ergonomics.

The project is now complete, and the blaster is performing awesomely, if somewhat loudly thanks the increased power. The whole wiring loom was torn out and replaced with 18 gauge silicon insulated wire, and a 10amp Cherry Micro switch- the safety locks were all removed apart from the rev trigger safety in order to prevent jams. The missile launcher was removed and the pump grip sanded and filed then attached to the fore-end- but only on one side. The other side can be removed via 4 screws in order to access the new LiFePO4 battery that powers the blaster. I went with a 9.9v 3S pack since it gives more power than a 2S Lipo, but not as much as a 3S Lipo so the motors should last longer while still giving very impressive performance compared the the stock 4x AA batteries.

The hardest part of the project was sanding down the pump grip to make it fit the fore-end of the blaster- this was to be expected and was just a case of sanding a little, test fitting, then sanding and filing some more until the two halves of the grip could close together over the fore-end of the blaster.

It took a while, but I have now added a voltage meter and switch to turn it on and off independently of the main power to the motors- I didn't need to, but it's a pain to keep unscrewing the foregrip to access the battery connectors, so now I can leave everything plugged in and occasionally check the battery voltage- there is no drop in voltage unless I'm actually revving the motors or leave the display turned on. I added the display and its power switch to the original battery compartment cover since it gave the required space for the wiring and rear of the display, no issues with routing wires around the tight interior of the shell.

2018 update:

Much like the Longshot, I thought I was finished with the Demolisher too, but I also kept wanting to do something about the noisy flywheels. I decided to install a Worker Flywheel cage and flywheels, and Drac's new Fang motors- the cage was designed for the Stryfe but it only took a bit of work to snip off one of the mounting posts on the shell and removing to plastic likewise to enable the cage to fit properly. This did leave a small hole in the shell however, so I made up a little pair of fangs from a scrap of white styrene plastic to cover the hole, and hint at what was inside of this otherwise fairly stock looking blaster ( other than the deleted missile launcher ). Performance jumped a bit to 100-120fps, and there is no more awful rattle or vibrations from the flywheels which is nice. I also picked up a couple 25 round drum mags to run with the blaster- they both received a Foam Blast replacement spring which is supposed to be stronger in order to reduce jams; truth be told I can't really tell any difference, drum mags just don't like being fully loaded, they'd need a much, much stronger spring or different winding mechanism in order to be more reliable. Still, they do work and they really look great with both the Demolisher and the Longshot, so I'm happy. A build video is up on Youtube so be sure to check it out.



NERF LONGSHOT CS-6 (SOLD)

LIST OF MODS:

STRETCHED SPRING
AIR RESTRICTOR REMOVED
PRESSURE-RELIEF HOLE FILLED
MECHANICAL LOCKS REMOVED
NEW O-RING SEAL ON PLUNGER
RE-GREASED CONTACT SURFACES ON MOVING PARTS
PADDING ON PLUNGER HEAD
CUSTOM PRIMING BOLT
CUSTOM PAINT-JOB
FRONT-GUN SHELL INTEGRATION
OPEN SIGHTS & PICITINNY RAIL ADDED
JAM DOOR MODIFIED TO OPEN AT ANY TIME


PICTURES:

Longshot Longshot Longshot Longshot Longshot Longshot

Longshot Longshot Longshot Longshot Longshot Longshot

Longshot Longshot Longshot Longshot Longshot Longshot

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I decided to go with a fairly minimal and clean looking paintjob, rather reminiscent of the old 'Whiteout' series of Nerf blasters; I had a little bit of trouble with the paint reacting with the primer in a few small spots, and a bit of flaking around the slot for the priming bolt, but overall I think it came out rather nicely.
I used Plastikote Grey primer & Super matt white, along with some matt clearcoat and Humbrol gloss black & orange for the details.
The front gun pump slides back & forth but isn't functional, performance is much improved overall due to the heavier spring and modified bolt & much nicer priming handles.




NERF ZOMBIESTRIKE HAMMERSHOTS

LIST OF MODS:

2016:

7 SHOT CYLINDER
AIR RESTRICTOR REMOVAL

2017:

10MM SPRING SPACERS
8 SHOT CYLINDERS


PICTURES:

Hammershot Hammershot Hammershot Hammershot Hammershot Hammershot

Hammershot Hammershot Hammershot Hammershot Hammershot Hammershot

Hammershot Hammershot

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The Hammershot is such a well performing blaster in stock form there is little need to mod very much- A/R removal makes little difference, though dart-post removal does allow you to use any type of dart you like. You can get stronger springs and different sized hammers to make single-handed use easier, but personally speaking I'm more than happy with how the blaster performs with the 2 basic mods I've done.

2016 update:

A modder with a 3D printer released a 7 shot turret/cylinder that is a drop-in replacement for the 5 shot standard item, so I purchased one and it arrived recently. Fits perfectly, the print quality is quite good and the seal with the darts is better than stock so performance has increased slightly too. Shame it only comes in black at present, orange, light grey or dark grey would have blended in better but it doesn't matter much.

2017 update:

A new modder also with a 3D printer released an 8 shot cylinder along with a 10mm spacer, so I picked up a couple of them and another HammerShot so that I had a matching pair of side-arms. He goes by the name AtchAttachments on Etsy, should be easy to find if you are interested- the quality is excellent and the spacer provides a decent 20fps boost over stock performance.



NERF ELITE ALPHA TROOPER (SOLD)

LIST OF MODS:

OZNERFNERD UPGRADED 5KG SPRING
OZNERFNERD UPGRADED TRIGGER CATCH & SPRING GUIDE
REMOVED MECHANICAL LOCKS
RE-GREASED SEALS AND CONTACT SURFACES ON MOVING PARTS
ANGLED FORE-GRIP INTEGRATED INTO PUMP PRIMING HANDLE
JAM DOOR MODIFIED TO OPEN AT ANY TIME
RAIDER SHOULDER STOCK


PICTURES:

Alphatrooper Alphatrooper Alphatrooper Alphatrooper Alphatrooper Alphatrooper

Alphatrooper Alphatrooper Alphatrooper Alphatrooper

Chrono results

Once again, the Elite Alpha Trooper is another blaster that performs very well out of the box, but with the addition of a stronger spring and upgraded trigger catch & spring guide from OzNerfNerd, it performs even better.
Removing a few of the mechanical locks results in smoother priming and firing, with very few jams to speak of. Adding the Raider shoulder stock transforms the blaster into a very versatile weapon, and it's design is the best looking of all the Nerf stocks in my opinion.





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