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WELCOME TO MY CUSTOM NERF GUN PROJECTS

THESE ARE MY CUSTOMIZED NERF BLASTERS

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LAST UPDATED: 10/AUGUST/2017

CONTENTS:

NERF LONGSHOT PUMP-GRIP
NERF SWARMFIRE
NERF DEMOLISHER
NERF LONGSHOT CS-6
NERF ZOMBIESTRIKE HAMMERSHOTS
NERF ELITE ALPHA TROOPER

CHRONOGRAPH RESULTS


NERF LONGSHOT PUMP-GRIP

LIST OF MODS:

10KG SPRING
ALUMINIUM BOLT SLED
AIR RESTRICTOR REMOVED
PRESSURE-RELIEF HOLE FILLED
MECHANICAL LOCKS REMOVED
NEW O-RING SEAL ON PLUNGER
RE-GREASED CONTACT SURFACES ON MOVING PARTS
PADDING ON PLUNGER HEAD
WORKER/F10555 PUMP-GRIP KIT
CUSTOM PAINT-JOB


PICTURES:

With the rise of 3D printers and talented modders, there have been a number of pump-grip conversions for Longshots introduced to the market which look far nicer than the rather crude home-made kits consisting of bent plastic and aluminium channel. Since Longshots are cheap and plentiful I grabbed another one from Ebay along with a Worker/F10555 pump-grip kit, and a can of black spray paint. I robbed the upgraded spring and bolt-sled from my first Longshot project and swapped it into this one- I also replaced the wimpy little replacement cocking handles that are pointless on a pump-grip conversion and used a couple low profile thumb-nuts to give the finished blaster a much cleaner look. I used a base coat of black vinyl dye and covered that with a couple coats of flat black Plastikote; I still hate Plastikote but it isn't too bad if you know which type of clear coat to use with it. Cocking effort is very manageable and feels much nicer than the bolt action- sanding the 3D printed parts prior to painting makes them slide much smoother and quieter, as does a liberal helping of White Lithium grease. Chrono results show a minimum of 76fps and a high of 96fps- slightly down from earlier readings but I imagine that's simply down to the spring being slightly compressed when installed - not much you can do about that besides cut it down, and then you'd lose power regardless. All in all, very happy with the finished project, it makes for a worthy Springer Primary blaster.





NERF SWARMFIRE

LIST OF MODS:

BLASTERPARTS UPGRADED SPRING
AIR RESTRICTOR REMOVED
VOLTAGE DISPLAY WITH ON/OFF SWITCH
3S LIPO BATTERY
BLUE LEDS
FULL PAINT JOB


PICTURES:

I've wanted a Swarmfire for a long time, it was 2nd on my list after the Longshot so when a good condition model turned up on ebay a little while back I grabbed it quick- more powerful blue trigger model too which is a bonus, if I was keeping it stock. As it is, I wasn't- gave the internals a good going over with a new spring, deleted AR, lipo power, plus I even added a stronger spring to the pawl to prevent skipping of the turret as it rotates. I gave it a nice black & white paint job with blue leds for some wicked night time illumination- not very tactical but who cares, it looks wicked. Shoots harder than stock, around the 80fps on average, so generally better than stock performance and rate of fire is a bit better using a 3s lipo compared to the 6 C cells it normally takes ( 12.6v versus 9v ). Some people go as far as using 4s lipos but I don't want to destroy the internals too quickly, dry firing is not recommended once you remove the AR on any Nerf blaster.





NERF DEMOLISHER

LIST OF MODS:

MINIMISED FORE-END
UPGRADED WIRING
REMOVED LOCKS & SAFETY SWITCHES
REMOVED THERMISTOR
3S LIFE BATTERY
VOLTAGE DISPLAY WITH ON/OFF SWITCH


PICTURES:

I never really thought I would get a flywheel blaster, I tend to see them as too noisy and a nuisance in requiring batteries; that said, the performance and rate of fire is rather impressive, and one blaster in particular caught my eye for its modding possibilities. So, I picked up a lightly used Nerf Demolisher with the intention of doing some fairly standard mods to the electronics, but also minimize the front of the blaster by removing the silly missile launcher and reusing the pump-grip to make a new fore-end grip for better looks and ergonomics.

The project is now complete, and the blaster is performing awesomely, if somewhat loudly thanks the increased power. The whole wiring loom was torn out and replaced with 18 gauge silicon insulated wire, and a 10amp Cherry Micro switch- the safety locks were all removed apart from the rev trigger safety in order to prevent jams. The missile launcher was removed and the pump grip sanded and filed then attached to the fore-end- but only on one side. The other side can be removed via 4 screws in order to access the new LiFePO4 battery that powers the blaster. I went with a 9.9v 3S pack since it gives more power than a 2S Lipo, but not as much as a 3S Lipo so the motors should last longer while still giving very impressive performance compared the the stock 4x AA batteries.

The hardest part of the project was sanding down the pump grip to make it fit the fore-end of the blaster- this was to be expected and was just a case of sanding a little, test fitting, then sanding and filing some more until the two halves of the grip could close together over the fore-end of the blaster.

It took a while, but I have now added a voltage meter and switch to turn it on and off independently of the main power to the motors- I didn't need to, but it's a pain to keep unscrewing the foregrip to access the battery connectors, so now I can leave everything plugged in and occasionally check the battery voltage- there is no drop in voltage unless I'm actually revving the motors or leave the display turned on. I added the display and its power switch to the original battery compartment cover since it gave the required space for the wiring and rear of the display, no issues with routing wires around the tight interior of the shell.





NERF LONGSHOT CS-6

LIST OF MODS:

STRETCHED SPRING
AIR RESTRICTOR REMOVED
PRESSURE-RELIEF HOLE FILLED
MECHANICAL LOCKS REMOVED
NEW O-RING SEAL ON PLUNGER
RE-GREASED CONTACT SURFACES ON MOVING PARTS
PADDING ON PLUNGER HEAD
CUSTOM PRIMING BOLT
CUSTOM PAINT-JOB
FRONT-GUN SHELL INTEGRATION
OPEN SIGHTS & PICITINNY RAIL ADDED
JAM DOOR MODIFIED TO OPEN AT ANY TIME


PICTURES:

Longshot Longshot Longshot Longshot Longshot Longshot

Longshot Longshot Longshot Longshot Longshot Longshot

Longshot Longshot Longshot Longshot Longshot

I decided to go with a fairly minimal and clean looking paintjob, rather reminiscent of the old 'Whiteout' series of Nerf blasters; I had a little bit of trouble with the paint reacting with the primer in a few small spots, and a bit of flaking around the slot for the priming bolt, but overall I think it came out rather nicely.
I used Plastikote Grey primer & Super matt white, along with some matt clearcoat and Humbrol gloss black & orange for the details.
The front gun pump slides back & forth but isn't functional, performance is much improved overall due to the heavier spring and modified bolt & much nicer priming handles.




NERF ZOMBIESTRIKE HAMMERSHOTS

LIST OF MODS:

2016:

7 SHOT CYLINDER
AIR RESTRICTOR REMOVAL

2017:

10MM SPRING SPACERS
8 SHOT CYLINDERS


PICTURES:

Hammershot Hammershot Hammershot Hammershot Hammershot Hammershot

Hammershot Hammershot Hammershot Hammershot Hammershot Hammershot

Hammershot Hammershot

The Hammershot is such a well performing blaster in stock form there is little need to mod very much- A/R removal makes little difference, though dart-post removal does allow you to use any type of dart you like. You can get stronger springs and different sized hammers to make single-handed use easier, but personally speaking I'm more than happy with how the blaster performs with the 2 basic mods I've done.

2016 update:

A modder with a 3D printer released a 7 shot turret/cylinder that is a drop-in replacement for the 5 shot standard item, so I purchased one and it arrived recently. Fits perfectly, the print quality is quite good and the seal with the darts is better than stock so performance has increased slightly too. Shame it only comes in black at present, orange, light grey or dark grey would have blended in better but it doesn't matter much.

2017 update:

A new modder also with a 3D printer released an 8 shot cylinder along with a 10mm spacer, so I picked up a couple of them and another HammerShot so that I had a matching pair of sidearms. He goes by the name AtchAttachments on Etsy, should be easy to find if you are interested- the quality is excellent and the space provides a decent 20fps boost over stock performance.



NERF ELITE ALPHA TROOPER

LIST OF MODS:

OZNERFNERD UPGRADED 5KG SPRING
OZNERFNERD UPGRADED TRIGGER CATCH & SPRING GUIDE
REMOVED MECHANICAL LOCKS
RE-GREASED SEALS AND CONTACT SURFACES ON MOVING PARTS
ANGLED FORE-GRIP INTEGRATED INTO PUMP PRIMING HANDLE
JAM DOOR MODIFIED TO OPEN AT ANY TIME
RAIDER SHOULDER STOCK


PICTURES:

Alphatrooper Alphatrooper Alphatrooper Alphatrooper Alphatrooper Alphatrooper

Alphatrooper Alphatrooper Alphatrooper Alphatrooper

Once again, the Elite Alpha Trooper is another blaster that performs very well out of the box, but with the addition of a stronger spring and upgraded trigger catch & spring guide from OzNerfNerd, it performs even better.
Removing a few of the mechanical locks results in smoother priming and firing, with very few jams to speak of. Adding the Raider shoulder stock transforms the blaster into a very versatile weapon, and it's design is the best looking of all the Nerf stocks in my opinion.





CHRONOGRAPH RESULTS

Chrono results



For testing I used brand new light green Koosh Gen 3 darts and fired a string of ten or more darts, recording the highest and lowest velocities.

Some interesting results from the Hammershot- the spread of velocities was quite wide compared to the others, I think I need to go in and give the inside of the chambers a light sanding as one or two are a little tighter than the others, though over all it shoots extremely well, as good as any rifle blaster which says something about how effective the 10mm spring spacer is at boosting performance.

Also of interest is the fact the AlphaTrooper doesn't shoot much harder than the little HammerShot, despite it having an upgraded spring.

The heavily upgraded Pump-grip LongShot put in a good set of results, with most being at the higher end and only a few coming in low, no jams though I was only loading 17 rounds into the 18 round magazine- cramming the maximum number in does tend to result in jams IO have found.

The White Longshot with a simple stretched spring and AR removed did improve its performance over the stock blaster a fair bit, now it's more in line with the average for Elite blasters- kinda says something about how weak it is in stock form, despite having such great potential...

As expected, the Demolisher lived up to its name and blew away all the other blasters, giving excellent results over all, with again just a few lower velocity shots and the majority being at the higher end, very happy with how it turned out and how it shoots, even if it is rather loud and ideally needs its flywheels balancing.

The vintage Swarmfire is no uber powerhouse, but for a full-auto springer it does quite respectably with a stronger spring and AR deleted. Nice steady stream of darts reaching to Nerf Elite ranges and beyond makes for great suppressing fire...



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